Paying Artists Online: RepliCounts for New E-commerce
mass sponsorship: content is free while the artists get paid
To help artists, journalists and others make a living independently by distributing their digital work online. And more.
Artists and other creative workers today have great problems getting paid for digital music, videos, articles, and other work online, as you know. (1)
This page outlines a mass sponsorship software design that lets anyone, anywhere, any time, for any reason, sponsor bulk copies of a particular song, video, news report, or other digital information they choose. This paid sponsorship makes the sponsored copies totally free to end users, who simply click for them with no need for any account, registration, or learning curve. Users can share their free access with their friends and networks, while the artists get paid for all downloads. Sponsors can send their own optional short message with each download they paid for -- and can direct their sponsorships through social networks of their choice.
The expected result is an online gift economy that does pay content creators. The money will come from a small fraction of the users (perhaps around 2%) (2) who can pay comfortably, and may have a message to send, a cause to support, or a partner to find. The other 98% of users download free. Each sponsorship can cross language barriers, so the sponsors can be anywhere (in rich countries, for example), and the artists and free users can be anywhere as well. Think globally, act anywhere, any time.
It might sound bizarre, but the key technical innovation is to let online financial accounts replicate (reproduce). These accounts can have "children" accounts, grandchildren, and family trees -- new accounts, independent of their parent although mostly a copy of it. Our RepliCounts™ design may be the only replicating accounts proposed so far, the first in the history of money.
Account replication was never possible until recently. It could become critically important.
By mass sponsorship we mean letting anyone easily sponsor a particular song, article, or other digital content they want, with no limit on number of copies. Sponsors can add their own personal message (about anything) if they wish -- and direct their sponsorship through social networks of their choice. Someone who loves a particular song, cartoon, documentary, or investigative article can sponsor just that; someone who wants to outreach to people who love the art or article may sponsor it as well. See list of incentives for sponsors.
For example, a sponsor might buy 5, 50, 500, 5,000, or any number of prepaid downloads of a song, video, image, or other work that moves him or her, perhaps at a low bulk price like 25 cent each (set by the artist). The sponsor will receive the sponsorship inside a smart URL (explained later) -- either a new one, or an existing smart URL that already circulates in attractive social networks worldwide. Anyone can click a smart URL once to reach a public dashboard, click again to change its language (English, Spanish, Chinese...) if desired, then click again to download music, etc., free and hassle-free while the artist gets paid. (6)
Every sponsored download will pay the artist(s) -- even though it's totally free to the user. Since pirate copies that do not pay the artist(s) must compete against equally free ones that do, there should be little or no need for DRM (copy protection or deliberate incompatibility), lawsuits against copying, or other unpleasantness. (7)
Note the ease of monetization of RepliCounts systems. (8)
For more on mass sponsorship, see the Sponsors and the Artists pages.
We created this project as a free and open-source design, with no claim of ownership rights. (9) The design is already complete enough to begin testing software, and available without further permission for anyone's open-source and/or proprietary software projects. Our goal is to get these ideas "onto the table" for public discussion and use.
Page updated 2010-06-17
This RepliCounts software design by John S. James is licensed under a Creative Commons Attribution 3.0 United States License.